April 28th, 2009 by Boon

Like I said... Don't ask.
Title. Er…. It started as a quadrupedal insectile humanoid-ish thing with 4 arms instead of 4 legs. Then I realised his arms were buff and thought “LOL. Nude alien guy”. Unfortunately, my creativity doesn’t stretch as far as alien penis, so… ack, I have no idea where this is going. Just… alien guy thing.
Also, I’m in love with Painter’s digital watercolor brushes. Obvious mirror cut+paste is obvious (too lazy to draw two halves, sorry!). Also, no, I don’t take drugs.
April 27th, 2009 by Boon

Om nom nom
Had a play with sketching tonight. I suck at it. HA. I wish I’d taken the time to learn how to draw when I was younger, because now I’m just going to have to struggle through it while I work around people who are amaaaaazing illustrators. This little four-eyed alien dinosaur thingy took a long time, and many iterations and revisions, to get to where it is. The proportions are all gumbi, but I can live with it for now.
April 25th, 2009 by Boon
A small update on sagaEngine (an increasingly appropriate name, mind you). I realised I was handling input wrong for the editor. Each entity which required input (each button, palette swatch, scroll bar, draggable object, etc.) was individually checking for input, and passing around a whole bunch of global variables through a singleton to avoid registering multiple input events – for example, if a button is in a window and that window is over the stage, and I click my mouse, I don’t want the editor to think I clicked the button, the window, AND the stage. Unfortunately, my editor doesn’t understand common english and no amount of screaming abuse at it to “JUST F***ING WORK” seemed to have any effect.
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April 24th, 2009 by Boon

Some spotty fungi.
Another play with Painter, this time trying to use the blender to get good gradients. I’m loving this program.
April 23rd, 2009 by Boon

A tree that looks decidedly unmarshmallowlike.
Spent some more time with Painter. Gotta say, I love the feel of the brushes. I haven’t explored more than the Oil Pastels and Watery Blender, but they feel very coarse and messy, and it’s a fun way to paint – forces me to be more relaxed, where every time I attempt to learn this painting thing, I focus on details and skew the whole image as a result. I’m enjoying exploring this picture-book style, too. It’s towards the direction I’d like to take my game, so I’ll probably keep playing along these lines.
April 22nd, 2009 by Boon

Clouds. Marshmallows. SAME THING.
“The sky went on forever…”
10 points if you get the reference. Otherwise, here’s a painting exercise. Had a play with Corel Painter X for the first time, and this is the result. Two brushes used: the Oil Pastel brush, and the Blender. It was fun. It looks more like a tumorous marshmallow than a cloud, but it’s a start!
April 16th, 2009 by Boon
I haven’t updated my ‘daily creativity’ blog for some time now. Not because I haven’t been doing creative stuff in my spare time, but simply because what I’m doing isn’t very fun to look at. Code. URGH. So for the sake of looking productive to the two people who sometimes read this blog, I thought I’d expand a bit on the entity > component based design methodology I’ve been following since my last code refactor. I know – exciting stuff. Hold onto your cushions, people. This is going to be WILD.
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April 4th, 2009 by Boon
I have been slack posting anything creative lately. Work is hectic, with a milestone fast approaching and weekend work in the “optional, but you’ll suffer if you don’t so it’s not really optional at all” category. Besides, I’ve been feeling despondant. I only use the word because it’s slightly outside common vocabulary and makes me feel moderately intelligent, in stark contrast to my efforts of the last week to comprehend some 2D game related math. A situation that is even more frustrating due to vague memories of mastering this stuff in high school. I fear that I am… dumb.
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