Collisions & Winforms
June 20th, 2009 by Boon
It’s been a while since I’ve posted. Been busy with project wrap up at work, but now I have some spare time I intend to hammer away on PixelPoet – the editor for SagaEngine, which we’ll be using to put together our first game. Until recently I’d been building the editor entirely within XNA, but then I came to the problem of trying to design a usable interface without access to any of the Winform controls, and realised I’d have no choice but to go, yet again, back to attempting to build an editor that worked within a windows form. Read the rest of this entry »
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